DEAF 03 Archive

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descriptions

  • It is something that Emilio Largo and James Bond already knew in 1983 when they played ‘Domination’, the game of world power, in Never Say Never Again: victory tastes better when, as a player, you have had to suffer for it. With the game machine PainStation, Tillman Reiff and Volker Morawe – both students at the Academy for Media Art in Cologne, Germany – re-introduce the physical element in computer games. PainStation is a modern alterna... [ more ]

  • Emilio Largo en James Bond wisten het al in 1983, toen ze in de film Never Say Never Again het wereldveroveringsspel "Domination" speelden: een overwinning smaakt beter, wanneer je als speler ervoor hebt moeten lijden. Met de speelautomaat PainStation brengen Tilman Reiff en Volker Morawe, twee studenten van de Kunsthochschule für Medien in Keulen, de fysieke component terug in het computerspel. PainStation is een modern alternatief voor... [ more ]

quote

  • "Feelings influence our decisionmaking. Everything that we do in terms of what we do next, is dependent on whether we are reacting with pleasure or pain, with joy or sorrow or whatever, about the moment. So there is an influence on what we store, and that of course subsequently has an influence on what we are going to do in the future, but there is also an influence on how we act, on what we do next, immediately. It"s a dual influence that i... [ more ]

related event

 

MEDIA

videos
[video] fur: PainStation

[video] fur: PainStation (Quicktime panorama)

images
fur: PainStation


fur: PainStation (blister)


fur: PainStation (blood)


fur: PainStation (the installation)


fur: PainStation (installation in use)


fur: PainStation


fur: PainStation (plaster)


fur: PainStation (the game)


fur: PainStation (wound)


fur: PainStation